The Graphics Builder features a right click menu populated based on the object that is right-clicked on.
Many of the Right Click menus contain specific options, quick shortcuts and specialized tools that pertain to the object selected.
Create Event
- Mouse
The Script Editor displays.
Enter in desired code and then click Save. - Mouse Click
- Mouse Over
- Mouse Down
- Mouse Out
- Touch
The Script Editor displays.
Enter in desired code and then click Save. - Touch Start
- Touch Move
- Touch End
- Touch Leave
Arrange
- Send to Front
If the object is behind the graphic, select this to bring in front of the graphic. - Move Forward
Sends the object forward. - Move Backward
Sends the object backward. - Send to Back
Moves the object behind the graphic.
Delete
Deletes the selected component on the graphic in the Builder.
Show / Hide
Click Show/Hide to show or hide the component in the Builder.
Edit Properties
- Select this to edit the properties of a component.
- The Edit Properties dialog box displays.
- Enter a name, select the VirtualPointRef(s) and then click Apply.
Align and Distribute
- Align
You must have two or more objects selected. - Align left
Aligns the objects to the left. - Align right
Aligns the objects to the right. - Align middle
Aligns the objects center. - Align top
Aligns the objects at the top. - Align bottom
Aligns the objects at the bottom. - Align center
Aligns the object in the center. - Distribute
You must have two or more objects selected. - Distribute left
Spaces the Components evenly, starting from the left pixel of each Component. - Distribute right
Spaces the Components evenly, starting from the right pixel on each Component. - Distribute middle
Spaces the Components evenly, starting from the horizontal center of each Component. - Distribute top
Spaces the Components evenly, starting from the top pixel of each Component. - Distribute bottom
Spaces the Components evenly, starting from the bottom pixel of each Component. - Distribute center
Spaces the Components evenly, starting from the vertical center pixel of each Component.
Tools
- Mass Edit
- Copy Properties
Copies the properties of the selected component. - Paste Properties
The Paste Properties dialog box displays.
Pastes the information from the previous copy.
Click Apply. Paste Properties dialog box - Edit Properties
The Edit Properties dialog box displays.
You can edit the properties from the previous step.
Click Apply. - Apply Batch Tags
Apply Batch Tags is a feature in several applications of Desigo Optic and is used to apply tags to object(s) within the graphic.
The Apply Batch Tags dialog box displays.
For more information, see Builder Edit Menu (Right).
- Create Query Program
The Create Query Program dialog box displays
Enter the required fields and then click Create.
- Remove Duplicate Programs
Removes any duplicate programs.
- Toggle Interactivity
Selecting this makes the object interactive.
The object cannot be moved or edited.
- Add Hyperlinks
The Add Hyperlinks dialog box displays.
Select a Hyperlink to add from the drop-down and then click OK.
In the next dialog box, choose a navMeta item from the drop-down, and choose a target to link from the drop-down and click OK.
- Resources
- Add Remote
The Remote Assets dialog box displays.
Select a resource and then click Apply. - Add
The resourcesForm dialog box displays.
Select a Server Asset to add and click Apply. - Delete
The resourcesForm dialog box displays.
Select the Asset(s) to delete and click Apply. - New
The resourcesForm dialog box displays.
Enter a name, select a Resource Kind from the drop-down and then click Apply.
The New Resources dialog box displays. - Edit
The resourcesForm dialog box displays.
Select a resource from the Resource drop-down and then click Apply.
The Edit Resource New Resource dialog box displays. - Add Related Bubbles
Allows you to add magic bubbles to components not configured to trigger them. This displays the parent equip bubbles, not point bubbles and then adds the relatedBubbles tag to the component and adds the Open Related Bubbles program. Make sure point is bound to object.
If you are looking for the point bubbles, see PointBubbles.
- Point Commands
Allows you to configure predefined onClick commands for a point and add them on components and adds the object property pointCmds.
Another object property displays under it as the points graphic builder ID that contains the action type, duration (if applicable), value and also adds the Point Commands Program needed to execute the command.
- Resize
Resizes the component in the Builder.
- Default
- Small
- Medium
- Large
- XLarge
- Overview Box
- New
The Create Overview box dialog box displays.
Select the desired point(s) and then click Apply.
The Change Point Names dialog box displays.
Fill out the required fields and then click Apply. - Edit
The Select Overview Box dialog box displays.
Select an overview box from the drop-down and then click Apply.
The Edit “overview box” Menu dialog box displays.
Edit the desired fields and then click Apply. - Add
The Adding Points dialog box displays.
Select the desired point(s) checkbox and click Apply. - Short Names
The Change ShortNames dialog box displays.
Select the checkbox next to the desired Supermans, and then click Apply.
The Change ShortNames dialog box displays
Change the name and then click Apply.
Style
- View
The View classes can be added manually in the Classes property of that component.
View | Description |
---|---|
View > Mini | This changes the smartLabel with white text and shadow and adds the view-mini class to the smartLabel. |
View > Small | This changes the smartLabel with smaller font size than standard default and adds the view-small class to the smartLabel. |
View > Medium | This changes the smartLabel with slightly larger font size than standard default. This adds the view-medium class to the smartLabel. |
View > Large | This changes the smartLabel with larger font size than standard default. This adds the view-big class to the smartLabel. |
View > Size-Set | This alone does not change the smartLabel. It must be used in conjunction with one of the classes (small, medium, or large). When combined with one of those classes, the smartLabel is resized appropriately depending on size chosen. |
View > Mini – Light | This changes the smartLabel with darker text and no shadow and adds the view-mini light no-shadow classes to the smartLabel. |
View > Mini - Dark | This changes the smartLabel with dark text and no shadow and adds the view-mini dark no-shadow classes to the smartLabel. |
View > Mini – Shadow | This is the same as View > Mini and adds the view-mini class to the smartLabel. |
- Add Value Only
The smartLabel only displays the value portion. If the point has actions, displays on the point and adds the valueOnly marker tag.
If the tag is added, the Styles options now displays Remove Value Only.
- Add Disable Actions/Remove Disable Actions
This hides the on the smartLabel bound to a commandable point to not be commanded through the graphic and adds the disableActions marker tag.
If the tag is added, The Style options now displays Remove Disable Actions.
- Set Command Point
This is used on a sensor point, and allows you to link a commandable point to a sensor so only one smartLabel is used.
This retains the smartLabels virtualPointRef value and status properties not the commandPoint properties. If the command point is overridden, the smartLabelis not purple. If both points have actions, the commandPoint trumps the virtualPointRefs actions. So you get the actions of the commandPoint.
- Set Sensor Point
This is used on a command point, and allows you to link a sensor point on a command so that only one smartLabel is used.
This retains the smartLabels virtualPointRef actions and status properties. If the command point is overridden, the smartLabel is purple. If both points have actions, the virtualPointRef trumps the sensorPoint actions. So you get the actions of the commandable point.